Soko-Ban
No community tier yet. Be the first to grade this game.
About Soko-Ban
Soko-Ban is a puzzle game developed by Thinking Rabbit and published by ASCII Corporation, released on 1 December 1982.
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
Specs
Affiliate links: we may earn a commission.
Media
What platforms is Soko-Ban available on?
Soko-Ban is available on Apple II, Commodore C64/128/MAX, DOS, FM-7, MSX, NEC PC-6000 Series.
When was Soko-Ban released?
Soko-Ban was released on 1 December 1982, developed by Thinking Rabbit.