Soko-Ban
Nog geen community-tier. Wees de eerste die deze game beoordeelt.
Over Soko-Ban
Soko-Ban is een puzzel-game ontwikkeld door Thinking Rabbit en uitgegeven door ASCII Corporation, verschenen op 1 december 1982.
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
Specs
Affiliatelinks: we kunnen een commissie ontvangen.
Media
Op welke platforms is Soko-Ban beschikbaar?
Soko-Ban is beschikbaar op Apple II, Commodore C64/128/MAX, DOS, FM-7, MSX, NEC PC-6000 Series.
Wanneer is Soko-Ban uitgebracht?
Soko-Ban is uitgebracht op 1 december 1982, ontwikkeld door Thinking Rabbit.