Soko-Ban
Pas encore de tier communautaire. Sois le premier à noter ce jeu.
À propos de Soko-Ban
Soko-Ban est un jeu réflexion développé par Thinking Rabbit et édité par ASCII Corporation, sorti le 1 décembre 1982.
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
Specs
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Médias
Sur quelles plateformes Soko-Ban est-il disponible ?
Soko-Ban est disponible sur Apple II, Commodore C64/128/MAX, DOS, FM-7, MSX, NEC PC-6000 Series.
Quand Soko-Ban est-il sorti ?
Soko-Ban est sorti le 1 décembre 1982, développé par Thinking Rabbit.