We Love Katamari
2005
Keita Takahashi
À propos de We Love Katamari
We Love Katamari est un jeu action et aventure développé par Keita Takahashi et édité par Electronic Arts, sorti le 6 juillet 2005.
We Love Katamari, is a third-person puzzle-action video game where the player controls the Prince, the 5-centimeter-tall son of the god-like entity the King of All Cosmos, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. Throughout each level, the play must collect objects in order to fulfill objectives set by the prince's father.
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We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son. Reaction to the success of Katamari Damacy: After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. Thus begins We Love Katamari, where the King of All Cosmos seeks to help fulfill the wishes of his fans—with the help from his son and his son's cousins, who again travel Earth, rolling things up into a Katamari. The King of All Cosmos’s origin: The King of All Cosmos's history is told in We Love Katamari’s cut scenes, interspersed between the game’s stages. The King of All Cosmos was not always the King. His father was the previous King of All Cosmos (also called Emperor of the Cosmos, or Papa). The future King of All Cosmos grew up either on Earth itself or a planet very much like it, in a giant castle on a hill surrounded by green fields. (Though, early in the game, we are to believe all action takes place in a world called “The Great Cosmos”.)
Où jouer
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Contenus
DLC & extensions
Collection
Toute la série Katamari Damacy
FAQ
Sur quelles plateformes We Love Katamari est-il disponible ?
We Love Katamari est disponible sur PlayStation 2.
Quand We Love Katamari est-il sorti ?
We Love Katamari est sorti le 6 juillet 2005, développé par Keita Takahashi.