Meilleurs jeux en pixel art
Les 203 meilleurs jeux en pixel art, classés à partir de 27,351 notes de la critique et des joueurs.
Le meilleur jeu en pixel art en ce moment est The Legend of Zelda: A Link to the Past, avec une note de la critique de 100/100. Mis à jour en septembre 2026.
Comment ce classement est construit
- Les jeux sont classés sur le score presse agrégé sur 100 importé d'IGDB et Metacritic, jamais sur les grades propres à Tier.
- Un jeu n'entre au classement qu'à partir de 80 notes externes : une seule critique enthousiaste ne dépassera jamais un classique confirmé.
- Les grades de la communauté, de F à S, s'affichent à côté de chaque jeu et ne sont énoncés comme un fait qu'au-delà de 5 notes Tier.
- Fenêtre de sortie couverte : de 1970 à 2026.
- 50 jeux figurent sur cette page, pour 27,351 notes au total.
- Les classements sont recalculés toutes les heures ; celui-ci a été reconstruit le 29 septembre 2026.
Top 50
The Legend of Zelda: A Link to the Past
Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule. In your quest, you'll venture into twisting mazes, dungeons, palaces and shadowy forests. Test your mettle with mighty swords and magical weapons. Or heft a boulder and hurl it at your enemies. If the going gets tough, dive into a river - you can swim to escape! Learn powerful spells, locate magical artifacts and solve the mysteries of the evil magician and the hidden realm of Hyrule.
100
/100
02
Super Metroid
The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages.
100
/100
03
Wasteland
The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.
100
/100
Advance Wars
Just because this battle fits in the palm of your hand doesn't mean the stakes are small. On the contrary, this all-or-nothing fight will have you accessing guns, grenades, launchers, and weaponry of all sorts. Players assume command of an army that's out to reclaim a world that's been broken up by warring factions. The battle map is essentially a grid, and moving units is like moving chess pieces on a board -- each of the units can move a specific amount of spaces within this grid, and can only attack at a certain distance from specific enemies. Advance Wars features more than 115 maps, a map editor, head-to-head play via link cable, and an easy-to-understand tutorial mode for beginners.
100
/100
05
B
Undertale
A small child falls into the Underground, where monsters have long been banished by humans and are hunting every human that they find. The player controls the child as they try to make it back to the Surface through hostile environments, all the while engaging with a turn-based combat system with puzzle-solving and bullet hell elements, as well as other unconventional game mechanics.
96
/100
06
Metroid: Zero Mission
The full story of Samus Aran's first mission finally unfolds... The first Metroid game just scratched the surface of the cataclysmic events on planet Zebes, and at long last the rest of the tale has come to light. Experience the first of Samus's legendary adventures through all-new cut-scenes and action sequences as the bounty hunter races through the deeps toward her showdown with the leader of the Space Pirates. But will the end of Mother Brain really mean the end of the story...? Completion of the game unlocks an emulated version of the original Metroid game. Zero Mission also allow players to unlock the Metroid Fusion picture gallery by linking between Zero Mission and Fusion cartridges via the Game Boy Advance Game Link Cable.
95
/100
07
The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: Oracle of Seasons is one of two Zelda titles released for the Game Boy Color, the other being Oracle of Ages. The game retain many gameplay elements from Link's Awakening such as the graphics, audio and top-view perspective. It also features eight dungeons and a large overworld to explore like in the previous games. Oracle of Seasons is said to be more action-oriented than its counterpart being more puzzle-oriented. After completing one of the two games, both can be linked to form a single linear plot with an alternate ending. Oracle of Seasons and Oracle of Ages were often credited as being two of the top games for the Game Boy Color.
93
/100
08
Dave the Diver
Dave the Diver is an action-adventure and management simulation game developed by Mintrocket. In the game, players control Dave, who spends his days diving into underwater environments to catch fish and gather resources, and his nights managing a sushi restaurant. The gameplay combines real-time underwater exploration and combat with restaurant management mechanics.
93
/100
09
Professor Layton and the Unwound Future
As with previous Professor Layton games, Unwound Future is an adventure game where the player solves puzzles offered by local citizens to progress the story forward, through dialogue and around 32 minutes of full motion video. The player moves about the game through still images of locations. The player can use the DS touchscreen to tap on non-player characters to start a dialog or to obtain a puzzle, and also can search anywhere on the background for hint coins, with some areas needing to be tapped several times to reveal a secret hint coin or puzzle. Puzzles are brainteasers of many varieties, including visual, math, and logic. There is no time limit to solve puzzles, and the player can get up to 3 hints at a cost of one hint coin each; a new feature in Unwound Future is a "super hint", costing 2 coins, that can only be bought after the other 3 hints have been revealed, but that nearly reveals the puzzle's solution. If the player is correct in solving the puzzle, they gain a number of "Picarats", a form of currency within the game. Guessing the incorrect answer will reduce the number of picarats the player can get on subsequent attempts. Players can visit certain areas in order to play undiscovered or unsolved puzzles that are left behind as the story progresses.
93
/100
10
Unpacking
Unpacking is a zen puzzle game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking. Over the course of eight house moves, you are given a chance to experience a sense of intimacy with a character you never see and a story you’re never told.
92
/100
11
Castlevania: Symphony of the Night
92
/100
12
FINAL FANTASY VI
92
/100
13
Metroid Fusion
92
/100
14
Vampire Survivors
91
/100
15
A
Celeste
91
/100
16
Beneath a Steel Sky
91
/100
17
Lisa: The Painful
90
/100
18
Into the Breach
90
/100
19
S
The Legend of Zelda: The Minish Cap
90
/100
20
Sea of Stars
90
/100
21
Day of the Tentacle
89
/100
22
Stardew Valley
89
/100
23
Shovel Knight
89
/100
24
Hyper Light Drifter
89
/100
25
The Legend of Zelda: Link's Awakening DX
89
/100
26
Owlboy
89
/100
27
A
Dead Cells
88
/100
28
Touhou Luna Nights
88
/100
29
Crypt of the NecroDancer
88
/100
30
Pokémon Gold Version
88
/100
31
RimWorld
87
/100
32
Pokémon HeartGold, SoulSilver
87
/100
33
TowerFall Ascension
87
/100
34
FINAL FANTASY IV: THE AFTER YEARS
87
/100
35
A
Hotline Miami
86
/100
36
The Binding of Isaac: Rebirth
86
/100
37
Baba Is You
86
/100
38
Iconoclasts
86
/100
39
Pony Island
86
/100
40
Rogue Legacy
86
/100
41
Disney's DuckTales
86
/100
42
Core Keeper
86
/100
43
Fez
86
/100
44
Teenage Mutant Ninja Turtles: Shredder's Revenge
85
/100
45
Super Meat Boy
85
/100
46
Papers, Please
85
/100
47
Sonic Mania
85
/100
48
X-COM: UFO Defense
85
/100
49
System Shock (1994)
85
/100
50
Risk of Rain
85
/100
Frequently asked questions
Quel est le meilleur jeu en pixel art ?
The Legend of Zelda: A Link to the Past domine actuellement le classement avec un score de 100/100 sur 1,667 notes. Classement mis à jour en septembre 2026.
Comment ce classement est-il construit ?
Les jeux sont classés sur leur score critique agrégé sur 100, avec un seuil minimum de votes pour qu'une seule critique dithyrambique ne passe jamais devant un classique confirmé ; les grades F à S de la communauté Tier sont affichés à côté de chaque jeu.