Se rendre au contenu
Tier
Tier Ton journal de jeu
Obtenir
Meilleurs jeux

Meilleurs jeux Puzzle sur Arcade

Les 8 meilleurs jeux Puzzle sur Arcade, classés à partir de 699 notes de la critique et des joueurs.

Le meilleur jeu Puzzle sur Arcade en ce moment est Ikaruga, avec un score critique de 84/100 — mis à jour en septembre 2026.

Comment ce classement est construit

  • Les jeux sont classés sur le score presse agrégé sur 100 importé d'IGDB et Metacritic, jamais sur les grades propres à Tier.
  • Un jeu n'entre au classement qu'à partir de 30 notes externes : une seule critique enthousiaste ne dépassera jamais un classique confirmé.
  • Les grades de la communauté, de F à S, s'affichent à côté de chaque jeu et ne sont énoncés comme un fait qu'au-delà de 5 notes Tier.
  • Fenêtre de sortie couverte : de 1970 à 2026.
  • 8 jeux figurent sur cette page, pour 699 notes au total.
  • Les classements sont recalculés toutes les heures ; celui-ci a été reconstruit le 29 septembre 2026.

Top 8

01 Ikaruga Ikaruga 2001 · 88 notes In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and vice versa. Bullets of your polarity can be collected to fuel your energy gauge, but those opposite will kill you. Destroying an enemy ship causes them to fire revenge bullets which can be absorbed and fired back by the player. Different difficulties exist to change exactly how you interact with polarized points, or how they appear. It is the spiritual successor to Radiant Silvergun, featuring similar level and boss design, as well as it's buddhism inspired themes and aesthetics. Both are directed by Hiroshi Iuchi, who also composed Ikaruga's soundtrack. 84 /100 02 Super Puzzle Fighter II Turbo Super Puzzle Fighter II Turbo 1996 · 32 notes The game's title is a parody of Super Street Fighter II Turbo (or Super Street Fighter II X in Japan), as there are no other Puzzle Fighter games, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to SEGA's popular Puyo Puyo 2 that has been sweeping Japanese arcade. A HD-remake version titled Super Puzzle Fighter II Turbo HD Remix, is available for purchase on Microsoft's Xbox Live Arcade and Sony's PlayStation Network. 85 /100 03 Lode Runner (1983) Lode Runner (1983) 1983 · 64 notes Lode Runner is a 1983 puzzle video game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests to see who could build the best level. 80 /100
04 Bubble Bobble (1986) Bubble Bobble (1986) 1986 · 52 notes In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry" — becoming pink-colored and moving faster — if they are the last enemy remaining, escape from a bubble after being left too long or a certain amount of time has been spent on the current level. A monster will also become angry if either player collects a skull (the only negative item in the game), and the monster is hit by the resulting comet crossing the screen (however, this is a rare occurrence). After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost. Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) results in death. 80 /100 05 Bust-A-Move Bust-A-Move 1994 · 39 notes Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming. 76 /100 06 Dr. Mario Dr. Mario 1990 · 204 notes Dr. Mario is a falling block tile-matching video game, in which Mario assumes the role of a doctor, dropping two-colored medical capsules into a medicine bottle representing the playing field. This area is populated by viruses of three colors: red, yellow, and blue. In a manner and style considered similar to Tetris, the player manipulates each capsule as it falls, moving it left or right and rotating it such that it is positioned alongside the viruses and any existing capsules. When four or more capsule halves or viruses of matching color are aligned in vertical or horizontal configurations, they are removed from play. The main objective is to complete levels, which is accomplished by eliminating all viruses from the playing field. A game over occurs if capsules fill up the playing field in a way that obstructs the bottle's narrow neck. 72 /100 07 Donkey Kong Donkey Kong 1981 · 189 notes Donkey Kong is not only Nintendo's first real smash hit for the company, but marks the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. The game is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. 72 /100 08 Columns (1990) Columns (1990) 1990 · 31 notes Go back in time to a bygone civilization: the ancient world of Phoenicia. There you will play a simple and captivating game where sparkling, rainbow-coloured jewels drop one after another. According to the ancient merchants, by arranging three or more of the same jewels horizontally, vertically or diagonally, you shall perform miracles. 67 /100
Quel est le meilleur jeu Puzzle sur Arcade ?

Ikaruga domine actuellement le classement avec un score de 84/100 sur 88 notes. Classement mis à jour en septembre 2026.

Comment ce classement est-il construit ?

Les jeux sont classés sur leur score critique agrégé sur 100, avec un seuil minimum de votes pour qu'une seule critique dithyrambique ne passe jamais devant un classique confirmé ; les grades F à S de la communauté Tier sont affichés à côté de chaque jeu.