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Meilleurs jeux

Meilleurs jeux Xbox de 2004

Les 35 meilleurs jeux Xbox sortis en 2004, classés à partir de 18,424 notes de la critique et des joueurs.

Le meilleur jeu Xbox de 2004 est Half-Life 2, avec un score critique de 96/100 — mis à jour en septembre 2026.

Comment ce classement est construit

  • Les jeux sont classés sur le score presse agrégé sur 100 importé d'IGDB et Metacritic, jamais sur les grades propres à Tier.
  • Un jeu n'entre au classement qu'à partir de 80 notes externes : une seule critique enthousiaste ne dépassera jamais un classique confirmé.
  • Les grades de la communauté, de F à S, s'affichent à côté de chaque jeu et ne sont énoncés comme un fait qu'au-delà de 5 notes Tier.
  • Fenêtre de sortie couverte : 2004.
  • 35 jeux figurent sur cette page, pour 18,424 notes au total.
  • Les classements sont recalculés toutes les heures ; celui-ci a été reconstruit le 29 septembre 2026.

Top 35

01 Half-Life 2 S Half-Life 2 2004 · 4,105 notes 1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around them, from the physical environment to the behaviors even the emotions of both friends and enemies. 96 /100 02 Burnout 3: Takedown Burnout 3: Takedown 2004 · 161 notes Take anarchic driving destruction on a world tour and experience the pure arcade adrenaline-rush of Burnout 3: Takedown. Combine aggressive high-speed racing with the ultimate in slamming crash action to boost your way to the top. Takedown the competition across the USA, Europe and the Far East in over 60 Race events, or crush all comers with Burnout 3: Takedown's junction-jamming Crash event pileups. Push it to the next level with five competitive multiplayer models, then move the mayhem online to compete against up to seven players. Reap the rewards of dangerous driving, earning Crash $ and Burnout Points to unlock over 60 hot vehicles, coveted skill trophies, front-page headlines and much more. (Source PS2 Game Manual) 94 /100 03 Grand Theft Auto: San Andreas S Grand Theft Auto: San Andreas 2004 · 4,068 notes Returning after his mother's murder to the semi-fictional city of Los Santos (based on Los Angeles), Carl Johnson, a former gang banger, must take back the streets for his family and friends by gaining respect and once again gaining control over the streets. However, a story filled with crime, lies and corruption will lead him to trudge the entire state of San Andreas (based on California and Nevada) to rebuild his life. 93 /100
04 Tom Clancy's Splinter Cell: Pandora Tomorrow Tom Clancy's Splinter Cell: Pandora Tomorrow 2004 · 222 notes Pandora Tomorrow takes place in Indonesia during the spring of 2006, in which the United States has established a military presence in the newly independent country of East Timor to train that country's military forces in their fight against anti-separatist Indonesian guerrilla militias. Foremost among these Indonesian militias is the Darah Dan Doa (Blood and Prayer), led by Suhadi Sadono. 90 /100 05 The Chronicles of Riddick: Escape from Butcher Bay The Chronicles of Riddick: Escape from Butcher Bay 2004 · 184 notes Escape from Butcher Bay is set in the futuristic science fiction universe of the Chronicles of Riddick franchise, and is a prequel to the film Pitch Black. The game takes place inside Butcher Bay, a maximum-security prison from which no prisoner has escaped. The facility - constructed on a barren planet - contains three increasingly secure holding areas, and a subterranean mining operation. 90 /100 06 Fable (2004) Fable (2004) 2004 · 139 notes In Fable, the players' every action determines their character's skills, appearances and moralities. Life stories are created from childhood through adulthood and on to old age. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: "Who will I be?" 90 /100 07 Far Cry A Far Cry 2004 · 537 notes A tropical paradise seethes with hidden evil in Far Cry, a cunningly detailed action shooter that pushed the boundaries of combat to shocking new levels.Freelance mariner Jack Carver is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island. With his boat destroyed, his money gone, and the gorgeous Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island, with nothing but a gun and his wits to survive. But the further he pushes into the lush jungle canopy, the stranger things become. Jack encounters an insider within the militia group who reveals the horrific details of the mercenaries' true intentions. He presents Jack with an unsettling choice: battle the deadliest mercenaries, or condemn the human race to a maniac's insidious agenda. 88 /100 08 Doom 3 Doom 3 2004 · 441 notes Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode. 86 /100 09 Star Wars: Knights of the Old Republic II – The Sith Lords Star Wars: Knights of the Old Republic II – The Sith Lords 2004 · 929 notes Star Wars Knights of the Old Republic II: The Sith Lords is a sequel to the blockbuster RPG Star Wars Knights of the Old Republic. Players continue to enjoy the title's emotionally compelling and story-driven theme, additions to features such as new characters, classes, locations and force powers as well as a deeper look into the founding lore. 85 /100 10 Thief 3: Deadly Shadows Thief 3: Deadly Shadows 2004 · 230 notes In the third instalment of the Thief series, master-thief Garrett is contacted by Keeper Artemus with a mission to steal two valuable artefacts. At the same time, Garrett learns about a prophecy: the coming of a Dark Age. He embarks upon a journey to unravel a mystery that threatens the existence of the order of Keepers. Is it possible that there is a traitor in their midst? The stealth and thievery game, Thief: Deadly Shadows comes with a number of improvements over two previous parts. Released in 2004, it left behind the aging Dark Engine, using a heavily modified Unreal engine instead. Realistic lighting effects have been implemented: each character and object now casts its own shadow. A third person's view has been made available in addition to the standard first person perspective. The stealth system that made Thief: The Dark Project and Thief 2: The Metal Age famous is still in place. You have to stick to the shadows and avoid making noise, as guards will react to anything suspicious. It is also the first game of the series that introduced free roaming. The City, divided into several unlockable districts, is yours to explore. You can interact with the city's inhabitants: pickpocket, steal, or even mug them for loot. 85 /100 11 Tony Hawk's Underground 2 Tony Hawk's Underground 2 2004 · 158 notes 84 /100 12 Sid Meier's Pirates! Sid Meier's Pirates! 2004 · 120 notes 83 /100 13 Painkiller (2004) Painkiller (2004) 2004 · 194 notes 82 /100 14 FIFA Soccer 2005 FIFA Soccer 2005 2004 · 92 notes 82 /100 15 The Suffering The Suffering 2004 · 87 notes 82 /100 16 Halo 2 S Halo 2 2004 · 671 notes 81 /100 17 Syberia 2 Syberia 2 2004 · 577 notes 80 /100 18 FlatOut FlatOut 2004 · 191 notes 80 /100 19 Prince of Persia: Warrior Within Prince of Persia: Warrior Within 2004 · 522 notes 80 /100 20 Need for Speed: Underground 2 Need for Speed: Underground 2 2004 · 846 notes 78 /100 21 Zuma Deluxe Zuma Deluxe 2004 · 107 notes 78 /100 22 Hitman: Contracts Hitman: Contracts 2004 · 483 notes 77 /100 23 Star Wars: Battlefront (2004) Star Wars: Battlefront (2004) 2004 · 330 notes 76 /100 24 Star Wars: Battlefront Star Wars: Battlefront 2004 · 345 notes 73 /100 25 Silent Hill 4: The Room Silent Hill 4: The Room 2004 · 280 notes 72 /100 26 The Sims 2 The Sims 2 2004 · 530 notes 71 /100 27 Hitman: Contracts Hitman: Contracts 2004 · 311 notes 70 /100 28 The Bard's Tale The Bard's Tale 2004 · 164 notes 70 /100 29 Harry Potter and the Prisoner of Azkaban Harry Potter and the Prisoner of Azkaban 2004 · 282 notes 68 /100 30 Counter-Strike: Condition Zero S Counter-Strike: Condition Zero 2004 · 250 notes 66 /100 31 BloodRayne 2 BloodRayne 2 2004 · 84 notes 64 /100 32 Shrek 2: The Game Shrek 2: The Game 2004 · 192 notes 63 /100 33 Obscure Obscure 2004 · 158 notes 63 /100 34 Driv3r Driv3r 2004 · 95 notes 51 /100 35 Spider-Man 2: The Game Spider-Man 2: The Game 2004 · 339 notes 42 /100
Quel est le meilleur jeu Xbox de 2004 ?

Half-Life 2 domine actuellement le classement avec un score de 96/100 sur 4,105 notes. Classement mis à jour en septembre 2026.

Comment ce classement est-il construit ?

Les jeux sont classés sur leur score critique agrégé sur 100, avec un seuil minimum de votes pour qu'une seule critique dithyrambique ne passe jamais devant un classique confirmé ; les grades F à S de la communauté Tier sont affichés à côté de chaque jeu.