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Meilleurs jeux Music de 2012

Les 8 meilleurs jeux Music sortis en 2012, classés à partir de 610 notes de la critique et des joueurs.

Le meilleur jeu Music de 2012 est Sound Shapes, avec un score critique de 87/100 — mis à jour en septembre 2026.

Comment ce classement est construit

  • Les jeux sont classés sur le score presse agrégé sur 100 importé d'IGDB et Metacritic, jamais sur les grades propres à Tier.
  • Un jeu n'entre au classement qu'à partir de 30 notes externes : une seule critique enthousiaste ne dépassera jamais un classique confirmé.
  • Chaque jeu n'est classé que dans un seul genre, celui qui le définit le mieux : un même titre ne peut donc jamais dominer deux classements de genres différents.
  • Les grades de la communauté, de F à S, s'affichent à côté de chaque jeu et ne sont énoncés comme un fait qu'au-delà de 5 notes Tier.
  • Fenêtre de sortie couverte : 2012.
  • 8 jeux figurent sur cette page, pour 610 notes au total.
  • Les classements sont recalculés toutes les heures ; celui-ci a été reconstruit le 29 septembre 2026.

Top 8

01 Sound Shapes Sound Shapes 2012 · 179 notes Play, Compose and Share in a unique take on the classic side-scrolling platformer where your actions make the music. Equal parts instrument and game, Sound Shapes gives everyone the ability to make music. Play through a unique campaign that fuses music and artwork into a classic 2D platformer, featuring artwork by Pixeljam, Capy, Superbrothers and more, with music by I Am Robot and Proud, Jim Guthrie and Deadmau5. Create your own unique musical levels with all of the campaign content and share with the world. Sound Shapes creates an ever-changing musical community for everyone to enjoy at home or on the go. 87 /100 02 Lumines Electronic Symphony Lumines Electronic Symphony 2012 · 56 notes Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design. 87 /100 03 Super Hexagon Super Hexagon 2012 · 137 notes Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel. 83 /100
04 Retro/Grade Retro/Grade 2012 · 30 notes Play a classic Shoot 'Em Up... in reverse! Navigate deadly enemy waves and un-fire attacks in Retro/Grade, a mind-bending rhythm game by 24 Caret Games. Pick up a gamepad or a guitar controller and help Rick Rocket restore the continuity of space-time, before a temporal anomaly rips the universe a new time-hole. 79 /100 05 Hatsune Miku: Project DIVA f Hatsune Miku: Project DIVA f 2012 · 41 notes Hatsune Miku: Project DIVA F is a rhythm game and the fifth entry in the Hatsune Miku: Project DIVA series, built around songs performed by Vocaloid singing synthesizer software, most notably the virtual singer Hatsune Miku. Players press timed button prompts in sync with the music, with this entry adding a new Star symbol performed by rubbing the touch screen or flicking the analog stick. It was developed at the same time for PlayStation Vita and PlayStation 3 and includes customization features such as an edit mode and a room for interacting with the characters. It holds particular significance as the first game in the Project DIVA series to be released in the West. 78 /100 06 Symphony Symphony 2012 · 77 notes Your music is under attack… You must liberate it! In Symphony, you fight through levels uniquely generated by your own song collection, discover items and vanquish bosses to defeat the evil within! With Symphony, we wanted to push the limits of user-music-based gameplay and focused on two concepts: Your music creates the game Every song has a unique emotion, sound and rhythm, and we wanted the gameplay to capture that as fully as possible. When your music gets intense or calmer, so does the gameplay. Enemies appear and shoot on the beat of the music. Some weapons are music-driven. Each song has its personality and it directly translates into gameplay. Replayability In Symphony, each song in your collection not only becomes a unique level, but also provides you with an item you can equip and challenges you with score targets to reach. As you progress through the game, you unlock new difficulty levels, new items and abilities! This means you have many reasons to play your favorite song over and over. 75 /100 07 Just Dance 4 Just Dance 4 2012 · 42 notes Just Dance 4 features more than 40 new tracks, ranging from chart-topping Billboard hits to classic dance party tracks. Whether it's pop, Hip-Hop, rock, R&B, country or funk, there is something for everyone to dance to. 72 /100 08 Frederic: Resurrection of Music Frederic: Resurrection of Music 2012 · 48 notes Frederic Chopin – a long time deceased classical compositor – returns back from beyond the grave to fight intense musical duels. In his way stand some of the worlds greatest pop stars charmed with enormous profits that wild commercialization provides 60 /100
Quel est le meilleur jeu Music de 2012 ?

Sound Shapes domine actuellement le classement avec un score de 87/100 sur 179 notes. Classement mis à jour en septembre 2026.

Comment ce classement est-il construit ?

Les jeux sont classés sur leur score critique agrégé sur 100, avec un seuil minimum de votes pour qu'une seule critique dithyrambique ne passe jamais devant un classique confirmé ; les grades F à S de la communauté Tier sont affichés à côté de chaque jeu.