About Amplitude (2003)
Amplitude (2003) is an action and adventure game developed and published by Harmonix Music Systems, released on 24 March 2003.
Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.
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In Amplitude, the player controls a ship (referred to as a "Beat Blaster") moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is "captured" and the section will play automatically for a number of bars, freeing the player to capture another section. The object of the game is to capture a sufficient amount of sections to reach the end of the song. If the player continually misses notes, an energy meter empties until the game is over.
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Collection
More from Frequency
FAQ
What platforms is Amplitude (2003) available on?
Amplitude (2003) is available on PlayStation 2.
When was Amplitude (2003) released?
Amplitude (2003) was released on 24 March 2003, developed by Harmonix Music Systems.