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Amplitude (2003)

Amplitude (2003)

2003 Harmonix Music Systems
Amplitude (2003)
2003 Harmonix Music Systems
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À propos de Amplitude (2003)

Amplitude (2003) est un jeu action et aventure développé et édité par Harmonix Music Systems, sorti le 24 mars 2003.

Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.

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In Amplitude, the player controls a ship (referred to as a "Beat Blaster") moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is "captured" and the section will play automatically for a number of bars, freeing the player to capture another section. The object of the game is to capture a sufficient amount of sections to reach the end of the song. If the player continually misses notes, an energy meter empties until the game is over.
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Collection

Toute la série Frequency

FAQ
Sur quelles plateformes Amplitude (2003) est-il disponible ?

Amplitude (2003) est disponible sur PlayStation 2.

Quand Amplitude (2003) est-il sorti ?

Amplitude (2003) est sorti le 24 mars 2003, développé par Harmonix Music Systems.