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Meilleurs jeux

Les meilleurs jeux Core Design

Les 7 meilleurs jeux de Core Design, classés à partir de 1,344 notes de la critique et des joueurs.

Le meilleur jeu Core Design est Tomb Raider (1996), avec une note de la critique de 88/100. Mis à jour en septembre 2026.

  • Les sorties classées vont de 1996 à 2003.
  • Note moyenne de la critique sur les 7 jeux classés : 74/100.
  • 1,344 notes de la critique et des joueurs derrière ce classement.

Comment ce classement est construit

  • Les jeux sont classés sur le score presse agrégé sur 100 importé d'IGDB et Metacritic, jamais sur les grades propres à Tier.
  • Un jeu n'entre au classement qu'à partir de 80 notes externes : une seule critique enthousiaste ne dépassera jamais un classique confirmé.
  • Les grades de la communauté, de F à S, s'affichent à côté de chaque jeu et ne sont énoncés comme un fait qu'au-delà de 5 notes Tier.
  • Fenêtre de sortie couverte : de 1970 à 2026.
  • 7 jeux figurent sur cette page, pour 1,344 notes au total.
  • Les classements sont recalculés toutes les heures ; celui-ci a été reconstruit le 29 septembre 2026.

Top 7

01 Tomb Raider (1996) Tomb Raider (1996) 1996 · 288 notes Tomb Raider is a 3D action game developed by Core Design and published by Eidos Interactive. The game follows the exploits of Lara Croft, a British female archaeologist in search of ancient treasures. The objective of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact. The game was critically acclaimed and widely influential, it spawned a number of sequels and a franchise of related media. 88 /100 02 Tomb Raider II Tomb Raider II 1997 · 324 notes Tomb Raider II is the second game of the Tomb Raider games series. It is an action game with platforming and puzzle-solving elements, similar in concept and gameplay to its predecessor. Most of the gameplay consists of traversing hazardous 3D levels utilizing Lara's athletic skills and solving environmental puzzles. The sequel puts more emphasis on fighting enemies, adding many human foes to the mix. Additional weapons include a harpoon gun, a grenade launcher, and an M16 rifle. Automatic pistols replace the magnums from the first game. 80 /100 03 Tomb Raider 3: Adventures of Lara Croft Tomb Raider 3: Adventures of Lara Croft 1998 · 144 notes Tomb Raider III: Adventures of Lara Croft is a platform and third-person shooter game developed by Core Design and published by Eidos Interactive. It is the third installment in the Tomb Raider series and the sequel to Tomb Raider II. The gameplay system is similar to the one implemented in the previous game. Lara's abilities include running, jumping, climbing, swimming, rolling, crouching, crawling, sprinting, and swinging on bars and vines. A few new types of hazards have been added in this installment, including cold water in which Lara can swim for a limited amount of time, dangerous underwater creatures (such as piranhas), and the treacherous quicksand, which will swallow the heroine if the player isn't careful and fast enough to prevent her from falling into it. 77 /100
04 Tomb Raider IV: The Last Revelation Tomb Raider IV: The Last Revelation 1999 · 171 notes Tomb Raider IV: The Last Revelation is the fourth game of the Tomb Raider games series, it plays very similar to the previous games in the series but some new things have been added to the game. The biggest addition is that now rather large parts of the game consist of several interconnected levels sometimes explored in any order, with puzzles in one level often requiring that some actions are done in other levels. The new additions to Lara's arsenal are a revolver and a bow with several sets of arrows including exploding and poisonous ones. 76 /100 05 Fighting Force Fighting Force 1997 · 86 notes Fighting Force players control one of four characters. They move through urban and science fiction environments, battling waves of oncoming enemies with weapons ranging from fists and bottles to knives, chairs and guns. The player can make some choices as to which territory to travel through. The four characters have various reasons for taking on Dr. Zeng, a criminal mastermind with an army at his command. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters. 74 /100 06 Tomb Raider: The Angel of Darkness Tomb Raider: The Angel of Darkness 2003 · 190 notes Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider: Chronicles. Angel of Darkness introduces new stealth and close-combat moves - ducking, sneaking and hug-the-walls walking. Lara must build her skills by performing action sequences. You'll have her running, dodging, performing flying leaps and platform jumps, shimming along walls and cables, as well as moving boxes and other obstacles around. Advancements are achieved with strategically placed power-ups. Collect weapons and ammunition, artifacts and money. 62 /100 07 Tomb Raider V: Chronicles Tomb Raider V: Chronicles 2000 · 141 notes Tomb Raider: Chronicles is the fifth game in the Tomb Raider series and the sequel to Tomb Raider: The Last Revelation. It was developed by Core Design and published by Eidos Interactive. Like its predecessors, Tomb Raider: Chronicles is an action game with puzzle-solving and platforming elements. The gameplay is very similar to that of the previous games, with the addition of a few new skills. Lara can now walk on tightropes, swing on horizontal bars, and somersault forwards from a ledge while crouching. A grappling hook has been added to her inventory. The game also includes a level editor, allowing the player to create new stages for Lara to explore. 60 /100
Quel est le meilleur jeu Core Design ?

Tomb Raider (1996) domine actuellement le classement avec un score de 88/100 sur 288 notes. Classement mis à jour en septembre 2026.

Comment ce classement est-il construit ?

Les jeux sont classés sur leur score critique agrégé sur 100, avec un seuil minimum de votes pour qu'une seule critique dithyrambique ne passe jamais devant un classique confirmé ; les grades F à S de la communauté Tier sont affichés à côté de chaque jeu.