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Meilleurs jeux Simulation de 1998

Les 8 meilleurs jeux Simulation sortis en 1998, classés à partir de 529 notes de la critique et des joueurs.

Le meilleur jeu Simulation de 1998 est Thief: The Dark Project, avec un score critique de 92/100 — mis à jour en septembre 2026.

Comment ce classement est construit

  • Les jeux sont classés sur le score presse agrégé sur 100 importé d'IGDB et Metacritic, jamais sur les grades propres à Tier.
  • Un jeu n'entre au classement qu'à partir de 30 notes externes : une seule critique enthousiaste ne dépassera jamais un classique confirmé.
  • Les grades de la communauté, de F à S, s'affichent à côté de chaque jeu et ne sont énoncés comme un fait qu'au-delà de 5 notes Tier.
  • Fenêtre de sortie couverte : 1998.
  • 8 jeux figurent sur cette page, pour 529 notes au total.
  • Les classements sont recalculés toutes les heures ; celui-ci a été reconstruit le 29 septembre 2026.

Top 8

01 Thief: The Dark Project Thief: The Dark Project 1998 · 56 notes Thief is a first-person stealth game that likes the dark. You sneak through the ruins of haunted cathedrals, subterranean ruins, and forbidding prisons, in a dark and sinister city - heavily inspired by Steampunk and the Dark Ages. Garrett finds an ally in the shadows, as he steals for money and uncovers the hidden agendas of allies and enemies. The story that unravels is one of deception and revenge. 92 /100 02 Anno 1602: Creation of a New World Anno 1602: Creation of a New World 1998 · 75 notes It is the year 1602 and you find yourself in command of a sailing vessel, navigating the waters of the uncharted island world of Anker. You have aboard your ship no more than an handful of trusty followers and a limited supply of food and building materials. You are here to begin a new life. As you select which island to settle, your future is already sealed, for each one has its own special characteristics. Your goal is to create a whole new world. Explore, construct, settle, trade and defend - that is the challenge that lies before you! Anno 1602 takes you into the world of construction strategy games. Build a realistic, living world for yourself according to your own ideas; your chosen strategy will decide the development and destiny of your towns and villages. Prove your diplomatic skills in your dealings with natives, your comrades and pirates too. Start by building up farms, plantations and small workshops to produce, then use your business acumen and begin to generate trade with your fellow players. But beware, for with riches and prosperity also comes envy and anger! Train soldiers and build defensive structures to protect your property and wealth, or perhaps it may be wise to put your negotiation skills to use outside of business? 87 /100 03 Tom Clancy's Rainbow Six Tom Clancy's Rainbow Six 1998 · 58 notes A combination of explosive action and real-life strategy! The most revolutionary action/strategy game of its kind. Nothing comes closer to offering an exciting combination of strategy, team-building, realistic three-dimensional graphics and true-to-life special forces action. The ultimate goal is to save yourself and the world from deadly terrorists. You must successfully complete 17 unique missions. If you die, the game isn't over. The World is. 85 /100
04 Knights and Merchants: The Shattered Kingdom Knights and Merchants: The Shattered Kingdom 1998 · 38 notes Knights and Merchants recreates the era of the Middle Ages. Apart from the purely fictitious geography of our world, all game elements and scenes are based on the Anglo-Saxon period, 1200 A.D. And we haven't used imaginary elements like fabled creatures, either. The player takes on the role of an ordinary captain in the Palace Guard. A conspiracy against the king catapults the captain into a situation where he finds himself responsible for the defence of the last royal province. This is all that remains of the shattered kingdom, which has been split into numerous small principalities and fiefdoms. And now even the king himself, ensconced in his capital, is threatened by enemy armies. This is the starting point of your Middle Ages adventure. Now you must win back all those provinces which once belonged to your king. 88 /100 05 The Settlers 3 The Settlers 3 1998 · 38 notes The gods may be crazy! First the Almighty He, the highest of all the gods, sends Jupiter, Horus, and Ch'ih-Yu off into an extremely arduous competition simply on account of some occasional drinking sprees! Then the three gods are subjected to scorn and derision: Q'nqura, the goddess of the Amazons, lets the trio win in battle out of pure spite, and then their humiliation is complete! 82 /100 06 Caesar 3 Caesar 3 1998 · 129 notes Caesar III is part of Sierra's City Building Series and was released in October 1998. Cities in Caesar III try to accurately reflect the life of Roman citizens: the lowest plebians live in tents and shacks, while the richest patricians live in villas. Staple foods include wheat, fruits, vegetables, and pork, and wine is required for some festivals and houses. Citizens wander the streets in their various garbs and can tell the player their name and how they feel about the city. The city is viewed in a two-dimensional isometric view with a fixed magnification level and can be rotated ninety degrees. Access to services such as market goods, entertainment, hygiene, education, and taxation are represented by "walkers," people sent out from their buildings to patrol the streets. Any house that a walker passes is considered to have access to the services of the walker's building. All movements of goods and coverage of walkers are accurately reflected by citizens walking the streets: a player can watch a farm's crop progress, and when it's ready, a worker will push a full cart from the farm to a nearby warehouse or granary; then return with an empty cart. Background music is played, which varies according to the situation (gentle themes to begin with, war drums during times of conflict and triumphal music when the player nears the objective). Crowd noises supplement musical themes, the sounds of manufacturing and the clash of weapons at appropriate times. There are two ways to play the game: Mission Mode, which is equivalent to the typical "campaign" modes of other strategy games, and City Construction Mode, in which the player plays one scenario from scratch. 80 /100 07 FIFA '99 FIFA '99 1998 · 59 notes FIFA 99 features an elite league called the "European Dream League" in which 20 top teams from across Europe battle it out in a league format. It was also the first game to feature a block containing teams which did not pertain to any of the main leagues (back then, it was known as "Rest of Europe" since all teams were European, the vast majority of them featured either in the 1998-99 season of the UEFA Cup or Champions League). Graphically, it is a major improvement over FIFA '98, with the inclusion of basic facial animations and different players' heights as well as certain other cosmetic features such as improved kits and emblems, although they are unlicensed. Gamers may also create their own custom cups and leagues and select the teams they wish to participate. 80 /100 08 STAR WARS: Rogue Squadron 3D STAR WARS: Rogue Squadron 3D 1998 · 76 notes It is a time of great rejoicing in the galaxy. Luke Skywalker, with the help of Wedge Antilles, has blown up the Death Star. But there is little time to celebrate. The mighty Empire is gathering strength for a determined, all-out assault on the Rebel forces. To save the Rebel Alliance from this Imperial onslaught, Luke Skywalker and Wedge Antilles have assembled the Rogue Squadron, a group of twelve of the most skilled battle-tested starfighter pilots. You will fly into battle as Luke Skywalker, to engage in intense, fast-paced planetary air-to-ground and air-to-air missions ‒ dogfights, search and destroy, reconnaissance, bombing runs, rescue assignments, and more. 76 /100
Quel est le meilleur jeu Simulation de 1998 ?

Thief: The Dark Project domine actuellement le classement avec un score de 92/100 sur 56 notes. Classement mis à jour en septembre 2026.

Comment ce classement est-il construit ?

Les jeux sont classés sur leur score critique agrégé sur 100, avec un seuil minimum de votes pour qu'une seule critique dithyrambique ne passe jamais devant un classique confirmé ; les grades F à S de la communauté Tier sont affichés à côté de chaque jeu.