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Meilleurs jeux Mac de 1995

Les 11 meilleurs jeux Mac sortis en 1995, classés à partir de 2,160 notes de la critique et des joueurs.

Le meilleur jeu Mac de 1995 est Command & Conquer, avec un score critique de 94/100 — mis à jour en septembre 2026.

Comment ce classement est construit

  • Les jeux sont classés sur le score presse agrégé sur 100 importé d'IGDB et Metacritic, jamais sur les grades propres à Tier.
  • Un jeu n'entre au classement qu'à partir de 80 notes externes : une seule critique enthousiaste ne dépassera jamais un classique confirmé.
  • Les grades de la communauté, de F à S, s'affichent à côté de chaque jeu et ne sont énoncés comme un fait qu'au-delà de 5 notes Tier.
  • Fenêtre de sortie couverte : 1995.
  • 11 jeux figurent sur cette page, pour 2,160 notes au total.
  • Les classements sont recalculés toutes les heures ; celui-ci a été reconstruit le 29 septembre 2026.

Top 11

01 Command & Conquer Command & Conquer 1995 · 138 notes Experience the game that started it all! Enter a gritty, high-tech world and take advantage of electronic intelligence and covert surveillance to determine who reigns supreme. Join either the forces of the Global Defense Initiative (GDI) or the Brotherhood of Nod as you build bases, muster forces and dominate your enemies. All for the love of power. Play as the Brotherhood and obey the charismatic Kane’s every command or take control of GDI forces as they seek to save the world from Kane’s ambition. Gather Tiberium to produce tanks, infantry and more to decide the fate of the world. 94 /100 02 Warcraft II: Tides of Darkness Warcraft II: Tides of Darkness 1995 · 381 notes Warcraft II: Tides of Darkness is a Strategy video game published by Blizzard Entertainment released on 1995 for MS-DOS. Warcraft 2 is a successor of the popular Warcraft real-time strategy game. The game contains many improvements over the previous version in graphics, sounds and playability. The Multiplayer was also greatly improved allowing up to 8 players in the marvelous multiplayer skirmish. 92 /100 03 Ultimate Doom Ultimate Doom 1995 · 296 notes The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed. The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play Doom - you live it. 90 /100
04 Full Throttle Full Throttle 1995 · 181 notes Full Throttle is a computer adventure game developed and published by LucasArts. It was designed by Tim Schafer, who would later go on to design Grim Fandango, Psychonauts and Brütal Legend. The game features voice actors Roy Conrad and Mark Hamill. It was released on April 30, 1995. It is the tenth game to use the SCUMM adventure game engine. 87 /100 05 I Have No Mouth, and I Must Scream I Have No Mouth, and I Must Scream 1995 · 134 notes I Have No Mouth, and I Must Scream is a point-and-click adventure game based upon Harlan Ellison's short story of the same title. The game's story is set in a world where an evil computer named AM has destroyed all of humanity except for five people, whom he has been keeping alive and torturing for the past 109 years. Each survivor has a fatal flaw in their character, and in an attempt to crush their spirits, AM has constructed a metaphorical adventure for each that preys upon their weaknesses. To succeed in the game, the player must make choices to prove that humans are better than machines, because they have the ability to redeem themselves. Woven into the fabric of the story are ethical dilemmas dealing with issues such as insanity, rape, paranoia and genocide. 80 /100 06 Worms Worms 1995 · 205 notes Worms combines the best elements from the very best games ever created. It requires great thought, strategy and elements of sheer outrageous fortune. It provides the players with an almost infinite range of playing possibilities. It does take a little while to get into the swing of things however and despite everyone’s insistence that you should not need to read a game manual to be able to play it. Worms can be played by 1-16 players at the same time - it’s a turn based game so you`ll only need one machine - but prepare to be at odds with your loved ones, get ready to shout abuse at your best friend and be willing to exact unadulterated terror on those who plot to hurt your worms. Team17 planned on producing Worms for the Virtual Boy back in 1995. Though, after a few weeks, they cancelled this plan due to the lack of interest of the publisher and the expected failure of the Virtual Boy. 80 /100 07 Comix Zone Comix Zone 1995 · 273 notes Comix Zone is an action platformer in which players control Sketch Turner as he progresses through panels of his comic book, hoping to reach the end and escape before his own creations finish him off. But there is hope. Now that he’s a comic book superhero, Sketch can kick some serious butt. 75 /100 08 Master Levels for Doom II Master Levels for Doom II 1995 · 114 notes Introducing the Master Levels for Doom II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again. 70 /100 09 Star Wars: Dark Forces Star Wars: Dark Forces 1995 · 160 notes The Empire stretches its evil clutches across the galaxy, consuming planets with devastating results. Through many struggles, the Rebel Alliance has learned of a new Imperial battle station, the Death Star, with enough power to destroy an entire planet. The evil Empire is secretly building a massive army to complete their arsenal of domination and render their reign of terror unstoppable. Kyle Katarn, a formal Imperial Stormtrooper must join the Rebel Alliance's covert operations division, and re-take the Empire from the inside, one battle at a time. Unlike many other Doom-based games, Star Wars: Dark Forces attempted a realistic approach: the missions followed a specific storyline, sometimes cut up by scenes to progress the narrative. Each mission had its own briefing and objective. The levels were designed to represent actual bases, mines, facilities, and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant, etc. 66 /100 10 Earthworm Jim 2 Earthworm Jim 2 1995 · 162 notes From Evil the Cat’s’Circus of the Scars’ to the planet of Meat, join Jim on a madcap chase across the galaxy. Saving cows, thwarting lawyers and outsmarting Psy-Crow are all in a day’s work for Jim. Are you up to the challenge? Can you handle the awesome new weapons? Excellent! Then stop reading this. Try it now! Trust no one, play it yourself.. or EAT DIRT! 45 /100 11 The Dig The Dig 1995 · 116 notes 45 /100
Quel est le meilleur jeu Mac de 1995 ?

Command & Conquer domine actuellement le classement avec un score de 94/100 sur 138 notes. Classement mis à jour en septembre 2026.

Comment ce classement est-il construit ?

Les jeux sont classés sur leur score critique agrégé sur 100, avec un seuil minimum de votes pour qu'une seule critique dithyrambique ne passe jamais devant un classique confirmé ; les grades F à S de la communauté Tier sont affichés à côté de chaque jeu.