Beste Shooter-games van 1995
De 11 beste Shooter-games uit 1995, gerangschikt op 1,162 beoordelingen van critici en spelers.
De beste Shooter-game van 1995 is Ultimate Doom, met een critic score van 90/100 — bijgewerkt in september 2026.
Hoe deze ranglijst is opgebouwd
- Games worden gerangschikt op de samengestelde criticiscore op 100 die van IGDB en Metacritic komt, nooit op de eigen scores van Tier.
- Een game komt pas in de ranglijst vanaf 30 externe beoordelingen, zodat één enthousiaste recensie nooit een bewezen klassieker voorbijstreeft.
- De community-scores van F tot S staan naast elke game en worden pas als feit gesteld boven 5 Tier-beoordelingen.
- Gedekte releaseperiode: 1995.
- 11 games staan op deze pagina, samen goed voor 1,162 beoordelingen.
- De ranglijsten worden elk uur herberekend; deze is op 29 september 2026 opnieuw opgebouwd.
Top 11
Ultimate Doom
The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed. The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play Doom - you live it.
90
/100
02
Mega Man X3
Mega Man X and his trusty partner Zero have a new force to reckon with. Who or what has caused a riot of Mavericks to break out in the experimental utopia known as Doppler Town? Named after the scientist reploid, Doppler Town was supposed to be a place where humans and reploids could live in harmony. After discovering a virus that was turning reploids to Mavericks, Doppler's anti-virus was a big success. But Doppler itself became infected with the virus and assembled a team to take out the Maverick Hunter Units. The Doppler Effect is about to unfold, with Mega Man X and Zero the only cure for the deadly virus!
78
/100
03
Mega Man 7 (1995)
Mega Man 7 is an action platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe.
76
/100
Twisted Metal (1995)
Twisted Metal consists of a series of arena-based battles against an increasing number of opponents in increasingly large arenas. These battles culminate in a face-off with the winner of the previous year's competition, Darkside, who drives a large armored car which fires multiple missiles at once. Players can choose one of 12 different vehicles with which to enter combat. Each vehicle has a distinct driver and special move. The controls consist of accelerator, brake, "tight turn" (essentially a handbrake) and turbo on the face buttons, with main weapons and machine gun selection and control on the shoulder buttons. Arenas are populated with weapon pickups to re-supply missile stocks, repair stations for repairing damage to your car, pedestrians, and course stewards armed with either machine guns or missile launchers.
75
/100
05
Time Crisis
Time Crisis is a light gun shooter arcade game released by Namco in December 1995. It was later ported for the PlayStation in 1997, bundled with the Guncon light gun controller. Time Crisis is a three-dimensional first-person rail shooter similar to Virtua Cop and The House of the Dead installments, in which the player uses a light gun to fire at on-screen enemies. Time Crisis is best known for its cover system, in which players can duck behind cover to avoid enemy fire and reload their weapons. There are three stages, each consisting of three areas and a boss battle. The unique features are described below. A foot pedal that performs multiple functions: when the pedal is released, the player takes cover to conserve hit points while reloading the gun. While the pedal is released, the player cannot attack. In console conversions, a button command replicates the foot pedal's functions. The player loses a life if he/she is hit by a direct bullet or obstacle whilst not taking cover, with the game ending if he/she loses all lives. A light gun (introduced in Point Blank), which utilized a special memory chip to synchronize areas of the screen's image as the player rotated the gun around. The light gun also features a blowback function, which simulates real-life gun recoil. A countdown timer, recharged by clearing an area of enemies. As running down the clock causes an instant game over, the player must take risks, shooting enemies rapidly and hiding only when necessary. A time extension is rewarded when an area is passed, and there are also time bonuses awarded for shooting certain enemies quickly. The PlayStation port features an exclusive side-story mode, in which the player's performance, such as how quickly he can clear an area, affects the path he takes through the game, resulting in multiple possibilities.
74
/100
06
Master Levels for Doom II
Introducing the Master Levels for Doom II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.
70
/100
07
Crusader: No Remorse
As a Silencer, one of the elite enforcers of the World Economic Consortium, you're supposed to be incorruptible. But if the system you serve is utterly corrupt, where does that leave you? You go over to the Resistance, the same pack you used to hunt down. Now your former employers better watch their backs because you're coming after them with all the firepower at your command. No pity. No mercy. No Remorse
70
/100
08
Star Wars: Dark Forces
The Empire stretches its evil clutches across the galaxy, consuming planets with devastating results. Through many struggles, the Rebel Alliance has learned of a new Imperial battle station, the Death Star, with enough power to destroy an entire planet. The evil Empire is secretly building a massive army to complete their arsenal of domination and render their reign of terror unstoppable. Kyle Katarn, a formal Imperial Stormtrooper must join the Rebel Alliance's covert operations division, and re-take the Empire from the inside, one battle at a time. Unlike many other Doom-based games, Star Wars: Dark Forces attempted a realistic approach: the missions followed a specific storyline, sometimes cut up by scenes to progress the narrative. Each mission had its own briefing and objective. The levels were designed to represent actual bases, mines, facilities, and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant, etc.
66
/100
09
Doom Troopers: Mutant Chronicles
Based on the popular role-playing and card game, Doom Troopers casts you as a fearless commando who's been commissioned to save the world from an invading force of mutants. Play as either Mitch Hunter or Max Steiner as you embark on the most important mission of your life - the complete annihilation of the Dark Legion. Work your way through eight detailed levels filled with all kinds of evil and dangerous mutants as you unload with a barrage of high-powered weapons that are readily available. If the pressure is a little too much for you to handle alone, recruit a friend and try to eliminate the Dark Legion together. The world is in grave danger and only the Doom Troopers can make things right.
50
/100
10
Earthworm Jim 2
From Evil the Cat’s’Circus of the Scars’ to the planet of Meat, join Jim on a madcap chase across the galaxy. Saving cows, thwarting lawyers and outsmarting Psy-Crow are all in a day’s work for Jim. Are you up to the challenge? Can you handle the awesome new weapons? Excellent! Then stop reading this. Try it now! Trust no one, play it yourself.. or EAT DIRT!
45
/100
11
Hexen: Beyond Heretic
37
/100
Veelgestelde vragen
Wat is de beste Shooter-game van 1995?
Ultimate Doom voert de ranglijst momenteel aan met een score van 90/100 uit 296 beoordelingen. Ranglijst bijgewerkt in september 2026.
Hoe komt deze ranglijst tot stand?
Games worden gerangschikt op hun geaggregeerde critic score op 100, met een minimumdrempel aan stemmen zodat één lovende recensie nooit een bewezen klassieker voorbijstreeft; de F-tot-S-grades van de Tier-community staan naast elke game.