Beste PSP-games van 1997
De 8 beste PSP-games uit 1997, gerangschikt op 4,550 beoordelingen van critici en spelers.
De beste PSP-game van 1997 is Castlevania: Symphony of the Night, met een critic score van 92/100 — bijgewerkt in september 2026.
Hoe deze ranglijst is opgebouwd
- Games worden gerangschikt op de samengestelde criticiscore op 100 die van IGDB en Metacritic komt, nooit op de eigen scores van Tier.
- Een game komt pas in de ranglijst vanaf 80 externe beoordelingen, zodat één enthousiaste recensie nooit een bewezen klassieker voorbijstreeft.
- De community-scores van F tot S staan naast elke game en worden pas als feit gesteld boven 5 Tier-beoordelingen.
- Gedekte releaseperiode: 1997.
- 8 games staan op deze pagina, samen goed voor 4,550 beoordelingen.
- De ranglijsten worden elk uur herberekend; deze is op 29 september 2026 opnieuw opgebouwd.
Top 8
Castlevania: Symphony of the Night
Having been awoken from his eternal slumber by the reappearance of Castlevania, Alucard must once again face the evil minions of darkness. Use your vampiric powers, along with weapons, potions, and other magical relics to change the tide of battle. A mixture of platform and role-playing action with many hidden areas and secrets. Can you discover them all?
92
/100
02
S
Final Fantasy VII
The Western release of Final Fantasy VII (released as Final Fantasy VII International in Japan) included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.
85
/100
03
Oddworld: Abe's Oddysee
Oddworld: Abe's Oddysee is the first game set in the fictional Oddworld universe. It is a platformer with puzzle-solving elements, focusing on the portrayal of a weak, underpowered character in a grim and hostile world, who has to rely on his cunning to outwit enemies and overcome hazards. The game has pre-rendered background graphics and uses CG movies of similar style to advance the story between the levels. The main character Abe is almost completely helpless: he cannot use weapons and is usually instantly killed by his brutal enemies if he confronts them directly. For this reason, most of the game involves careful exploration, timed movement, sneaking, and outsmarting the foes through various means: throwing stones to confuse them, luring them into traps, etc. Abe can run, jump, climb, tiptoe, crouch, and roll; in most areas these actions are essential to his survival. A few stages involve Abe riding a large animal known as Elum. Abe's only special power is chanting, which he can use to stun certain enemies for a while or possess them. When Abe possess an enemy he gains his abilities: for example, possessing the body or a ferocious Slig allows the player to shoot from his machine gun, communicate with other creatures of his kind, and even commit suicide, clearing the way for Abe.
85
/100
Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 2: Cortex Strikes Back is the second game in the Crash Bandicoot series, and the sequel to the original game. The gameplay is largely similar to that of the original, as players make their way through a limited environment whilst breaking crates that contains bonuses. The goal of the game is to gather 25 crystals for Crash's nemesis, Doctor Neo Cortex. The crystals are scattered between 25 different levels accessible via Warp Rooms, which are hub areas of the game. A level is cleared by collecting its respective crystal and reaching the end of its path, which returns Crash to the Warp Room.
83
/100
05
Final Fantasy Tactics
Lead epic battles in a new FINAL FANTASY world. Betrayal and darker dealings await in Squaresoft's game of war. Fight hundreds of battles across dangerous 3D terrain as an ancient blood feud awakens a deadlier foe.
83
/100
06
Tomb Raider II
Tomb Raider II is the second game of the Tomb Raider games series. It is an action game with platforming and puzzle-solving elements, similar in concept and gameplay to its predecessor. Most of the gameplay consists of traversing hazardous 3D levels utilizing Lara's athletic skills and solving environmental puzzles. The sequel puts more emphasis on fighting enemies, adding many human foes to the mix. Additional weapons include a harpoon gun, a grenade launcher, and an M16 rifle. Automatic pistols replace the magnums from the first game.
80
/100
07
Grand Theft Auto
Grand Theft Auto is the first game in the Grand Theft Auto series and a sandbox-crime game published by Rockstar Games. The original Grand Theft Auto is made up of a series of levels each set in one of the three cities in the game. In each level, the player has a target number of points to achieve, and five lives to attain the score. The score counter doubles as a money meter; the player can spend this money on paint jobs and various other things. However, any money spent is of course taken away from the score, making the goal that little bit further away. On obtaining the target number of points, the player must then drive to a certain location to complete the level, which allows progress to the next one.
80
/100
08
Fighting Force
Fighting Force players control one of four characters. They move through urban and science fiction environments, battling waves of oncoming enemies with weapons ranging from fists and bottles to knives, chairs and guns. The player can make some choices as to which territory to travel through. The four characters have various reasons for taking on Dr. Zeng, a criminal mastermind with an army at his command. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.
74
/100
Veelgestelde vragen
Wat is de beste PSP-game van 1997?
Castlevania: Symphony of the Night voert de ranglijst momenteel aan met een score van 92/100 uit 815 beoordelingen. Ranglijst bijgewerkt in september 2026.
Hoe komt deze ranglijst tot stand?
Games worden gerangschikt op hun geaggregeerde critic score op 100, met een minimumdrempel aan stemmen zodat één lovende recensie nooit een bewezen klassieker voorbijstreeft; de F-tot-S-grades van de Tier-community staan naast elke game.