Migliori giochi Platformer del 1997
I 11 migliori giochi Platformer usciti nel 1997, ordinati su 1,907 valutazioni di critica e giocatori.
Il miglior gioco Platformer del 1997 è Oddworld: Abe's Oddysee, con un punteggio critico di 85/100 — aggiornato a settembre 2026.
Come è costruita questa classifica
- I giochi sono ordinati in base al voto aggregato della critica su 100 importato da IGDB e Metacritic, mai sui voti propri di Tier.
- Un gioco entra in classifica solo con almeno 30 voti esterni, così una singola recensione entusiasta non supera mai un classico affermato.
- Ogni gioco è classificato in un solo genere, quello che lo definisce meglio, così lo stesso titolo non guida mai due classifiche di generi diversi.
- I voti della community, da F a S, compaiono accanto a ogni gioco e vengono affermati come dato di fatto solo oltre 5 voti su Tier.
- Periodo di uscita coperto: 1997.
- 11 giochi sono elencati in questa pagina, con 1,907 voti in totale.
- Le classifiche sono ricalcolate ogni ora; questa è stata ricostruita il 29 settembre 2026.
Top 11
Oddworld: Abe's Oddysee
Oddworld: Abe's Oddysee is the first game set in the fictional Oddworld universe. It is a platformer with puzzle-solving elements, focusing on the portrayal of a weak, underpowered character in a grim and hostile world, who has to rely on his cunning to outwit enemies and overcome hazards. The game has pre-rendered background graphics and uses CG movies of similar style to advance the story between the levels. The main character Abe is almost completely helpless: he cannot use weapons and is usually instantly killed by his brutal enemies if he confronts them directly. For this reason, most of the game involves careful exploration, timed movement, sneaking, and outsmarting the foes through various means: throwing stones to confuse them, luring them into traps, etc. Abe can run, jump, climb, tiptoe, crouch, and roll; in most areas these actions are essential to his survival. A few stages involve Abe riding a large animal known as Elum. Abe's only special power is chanting, which he can use to stun certain enemies for a while or possess them. When Abe possess an enemy he gains his abilities: for example, possessing the body or a ferocious Slig allows the player to shoot from his machine gun, communicate with other creatures of his kind, and even commit suicide, clearing the way for Abe.
85
/100
02
Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 2: Cortex Strikes Back is the second game in the Crash Bandicoot series, and the sequel to the original game. The gameplay is largely similar to that of the original, as players make their way through a limited environment whilst breaking crates that contains bonuses. The goal of the game is to gather 25 crystals for Crash's nemesis, Doctor Neo Cortex. The crystals are scattered between 25 different levels accessible via Warp Rooms, which are hub areas of the game. A level is cleared by collecting its respective crystal and reaching the end of its path, which returns Crash to the Warp Room.
83
/100
03
Mega Man X4 (1997)
Mega Man X4, known as Rockman X4 in Japan, is the fourth game from the Mega Man X series. It was the second game in the series to be released on the Sega Saturn and Sony PlayStation (although it is the first original game; Mega Man X3 was ported to the systems), released in 1997 (and also re-released onto PlayStation as part of its greatest hits in 2002). It was later ported to the PC in 1998 and then re-released as part of the Mega Man X Collection
84
/100
Tomb Raider II
Tomb Raider II is the second game of the Tomb Raider games series. It is an action game with platforming and puzzle-solving elements, similar in concept and gameplay to its predecessor. Most of the gameplay consists of traversing hazardous 3D levels utilizing Lara's athletic skills and solving environmental puzzles. The sequel puts more emphasis on fighting enemies, adding many human foes to the mix. Additional weapons include a harpoon gun, a grenade launcher, and an M16 rifle. Automatic pistols replace the magnums from the first game.
80
/100
05
Klonoa: Door to Phantomile
Klonoa: Door to Phantomile is a side-scrolling platform game viewed from a "2.5D" perspective. The player moves the protagonist, Klonoa, along a path in a two-dimensional fashion, but the game is rendered in three dimensions. This allows the path followed to curve and for the player to interact with objects outside of the path.
80
/100
06
MDK
The game tells the story of Kurt Hectic, a janitor who reluctantly must attempt to save Earth from an alien invasion of gigantic strip mining city-size vehicles named "Minecrawlers". These Minecrawlers are not only removing all of earth's natural resources, but are also crushing any people and cities that get in their way. Aided by his boss, the (possibly) insane inventor/scientist Dr. Fluke Hawkins, and a genetically engineered robotic two-legged/four-armed dog named Bones (although he prefers Max), Kurt must infiltrate each Minecrawler, and fight his way to the pilot, whom he must then kill before returning to Hawkins' in-orbit space station, the Jim Dandy.
77
/100
07
Tomba!
Tomba! is a side-scrolling platformer in which players control Tomba, a wild boy on the search for his grandfather's bangle that was stolen by some evil pigs. Although Tomba is normally restricted to a two-dimensional plane, there are certain points where he can jump or climb onto a new plane. Tomba's main method of attack is to jump on top of enemies to grab them, allowing him to hop around on them before throwing them away. This can also be used to open other objects such as eggs or treasure chests. Tomba is also able to use various projectile weapons such as maces and boomerangs and can swing on branches and poles. The game is based around a mission system, where the main character's (Tomba's) skills are employed to complete various tasks. Completion of a mission gives a certain amount of adventure points (AP) which are required for AP boxes which contain food (which gives you AP and restores 1 space of vitality) or items, and you may for example need 50,000 AP to open one. AP is also used to gain access to special places or information later in the game. Not all missions are necessary to progress in the game, however, they are required to achieve full completion. There are 130 events (missions) in the game, many of them rely on other events to be completed.
75
/100
08
Yoshi's Story
Baby Bowser has taken the Super Happy Tree and cast a spell on Yoshi's world, turning it into the pages of a picture book. The only Yoshis not affected by the spell were six hatchlings that were still protected by their shells. It's up to them to reclaim the Super Happy Tree and restore happiness to the world. That is the only thing that can break Baby Bowser's Spell!
73
/100
09
Bomberman 64 (1997)
The evil Altair is using the Omni Cube to drain the energy from Planet Bomber. With the aid of a mysterious helper, you must defeat Altair, and restore peace to Planet Bomber. In the Adventure mode, guide Bomberman through 24 areas of perilous conflict. Battle Altair's sinister allies, destroy their bases and put an end to the insane attack. The multi-player Battle mode offers endless hours of explosive action. Use the standard Bomberman character or create a custom one and save it to an N64 Controller Pak.
70
/100
10
Croc: Legend of the Gobbos
All is not well in Croc's world. His friends, the Gobbos, have been captured by the evil Baron Dante. It is your mission in this 3D platformer to search through 42 different levels to save all of your friends before it's too late.
69
/100
11
Captain Claw
60
/100
Domande frequenti
Qual è il miglior gioco Platformer del 1997?
Oddworld: Abe's Oddysee è attualmente in testa alla classifica con un punteggio di 85/100 su 561 valutazioni. Classifica aggiornata a settembre 2026.
Come viene costruita questa classifica?
I giochi sono ordinati in base al punteggio critico aggregato su 100, con una soglia minima di voti perché una singola recensione entusiasta non superi mai un classico consolidato; i gradi da F a S della community Tier sono mostrati accanto a ogni gioco.