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Migliori giochi

Migliori giochi iOS del 1997

I 9 migliori giochi iOS usciti nel 1997, ordinati su 3,591 valutazioni di critica e giocatori.

Il miglior gioco iOS del 1997 è Castlevania: Symphony of the Night, con un punteggio critico di 92/100 — aggiornato a settembre 2026.

Come è costruita questa classifica

  • I giochi sono ordinati in base al voto aggregato della critica su 100 importato da IGDB e Metacritic, mai sui voti propri di Tier.
  • Un gioco entra in classifica solo con almeno 30 voti esterni, così una singola recensione entusiasta non supera mai un classico affermato.
  • I voti della community, da F a S, compaiono accanto a ogni gioco e vengono affermati come dato di fatto solo oltre 5 voti su Tier.
  • Periodo di uscita coperto: 1997.
  • 9 giochi sono elencati in questa pagina, con 3,591 voti in totale.
  • Le classifiche sono ricalcolate ogni ora; questa è stata ricostruita il 29 settembre 2026.

Top 9

04 Final Fantasy Tactics Final Fantasy Tactics 1997 · 130 voti Lead epic battles in a new FINAL FANTASY world. Betrayal and darker dealings await in Squaresoft's game of war. Fight hundreds of battles across dangerous 3D terrain as an ancient blood feud awakens a deadlier foe. 83 /100 05 Tomb Raider II Tomb Raider II 1997 · 324 voti Tomb Raider II is the second game of the Tomb Raider games series. It is an action game with platforming and puzzle-solving elements, similar in concept and gameplay to its predecessor. Most of the gameplay consists of traversing hazardous 3D levels utilizing Lara's athletic skills and solving environmental puzzles. The sequel puts more emphasis on fighting enemies, adding many human foes to the mix. Additional weapons include a harpoon gun, a grenade launcher, and an M16 rifle. Automatic pistols replace the magnums from the first game. 80 /100 06 Carmageddon Carmageddon 1997 · 185 voti Take the wheel as Max Damage as you plow scores of vehicles unlucky enough to be in your way in Carmageddon, an action racing game. Your soundtrack will be the sound of crunching metal, the splatter of motor oil on the windshield, and the screams of skidding tires. With a white-knuckled grip on the wheel, you'll have the choice of 23 crash mobiles (from a terrifying monster truck to a high octane Dragster) and 30+ levels of hellish fury and motorized terror. 80 /100 07 Shadow Warrior Shadow Warrior 1997 · 378 voti Shadow Warrior is a first-person shooter video game developed by 3D Realms and released on May 13, 1997 by GT Interactive. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior to Mac OS in August 1997. The game's improvements included introduction of true room-over-room situations, the use of 3D voxels instead of 2D sprites for weapons and usable inventory items, transparent water, climbable ladders, and assorted vehicles to drive (some armed with weapons). Although ultra-violent, the game emphasized tongue-in-cheek humor and contained some sexual themes (although less blatantly than in Duke Nukem 3D). A combination of Duke Nukem 3D and Shadow Warrior was published by GT Interactive in March 1998, titled East Meets West. 73 /100 08 THE KING OF FIGHTERS '97 THE KING OF FIGHTERS '97 1997 · 40 voti The King of Fighters '97 is a 1997 fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in The King of Fighters series. It was ported to the Neo-Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. 71 /100 09 Game Dev Story Game Dev Story 1997 · 30 voti In Game Dev Story starting from a small office and a few thousand dollars in the wallet, you will need to hire the necessary personnel to develop the first game of the newborn company. This is how the list of candidates runs: there is a good programmer, an artist a bit scarce and a designer not bad; each of them, thanks to their skills, can give a more or less relevant hand in the realization of the project. Once everything is ready you must finally choose the kind and type of game to be realized, keeping in mind that some combinations will get married much better than others. In Game Dev Story player can choose the platform on which to develop the project, and here things start to get very interesting. Game Dev Story in fact traces the last twenty years of the history of the video game industry, reproposing it in the form of an exhilarating parody: we start from the first computers, and then see almost all the major portable and home consoles announced. The names of companies, games and platforms have been revised, but are entirely traceable back to the originals; the Game Boy becomes the Game Kid and Microsoft is now Microx. However, in addition to the order in which the consoles are launched, the developers have chosen to keep even the success they have had at market level, which, on the one hand makes it even more pleasant to relive these twenty years from the inside , on the other hand, the player can easily predict big business and flop: nobody will be so crazy to develop a game for Virtual Boy (pardòn, Virtual Kid), while immediately supporting the fees of PlayStation and PlayStation 2 could lead to big boxing. There are also annual awards, in which a jury rewards the best games of the year in the various categories. In the course of developing a project, however, the player will never remain with his hands: he will have to instruct his employees in order to cultivate their skills, buy the development kits of the various consoles, send announcements and look for new staff. It is essential to keep the interest of the fans high, create hype and see the players line up days before the game, while sales can increase thanks to good reviews in specialized magazines. And yet, making a sequel to a successful game means starting the odds with good odds that the game sells, while the player can decide whether to invest everything in an ambitious project or make small titles in a very short time, until a budget has been reached. high enough to be able to make and place your console on the market. 70 /100
Qual è il miglior gioco iOS del 1997?

Castlevania: Symphony of the Night è attualmente in testa alla classifica con un punteggio di 92/100 su 815 valutazioni. Classifica aggiornata a settembre 2026.

Come viene costruita questa classifica?

I giochi sono ordinati in base al punteggio critico aggregato su 100, con una soglia minima di voti perché una singola recensione entusiasta non superi mai un classico consolidato; i gradi da F a S della community Tier sono mostrati accanto a ogni gioco.