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Bästa spel

Bästa Android-spelen från 1997

De 11 bästa Android-spelen från 1997, rankade utifrån 4,018 betyg från kritiker och spelare.

Det bästa Android-spelet 1997 är Castlevania: Symphony of the Night, med ett kritikerbetyg på 92/100 — uppdaterat september 2026.

Så byggs den här rankningen

  • Spelen rankas efter det aggregerade kritikerbetyget av 100 som importeras från IGDB och Metacritic, aldrig efter Tiers egna betyg.
  • Ett spel kommer in i rankningen först vid minst 30 externa betyg, så att en enda entusiastisk recension aldrig går om en beprövad klassiker.
  • Communityns betyg från F till S visas bredvid varje spel och anges först som ett faktum över 5 Tier-betyg.
  • Täckt releaseperiod: 1997.
  • 11 spel finns på den här sidan, med 4,018 betyg totalt.
  • Rankningarna räknas om varje timme; den här byggdes om 29 september 2026.

Topp 11

04 Grandia Grandia 1997 · 34 betyg Grandia is a role-playing video game developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment America, and later in Europe in March 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare. Since its release, Grandia has become notable for its combat mechanics, which have been carried over to future games within the franchise, and has spawned two spin-off titles – Grandia: Digital Museum and Grandia: Parallel Trippers – both released exclusively in Japan. In celebration of the announcement of renewing development on Grandia Online, which acts as a prequel to Grandia, the game was re-released on Sony's PlayStation Network platform in Japan as a downloadable title in April 2009 and in North America on February 25, 2010. It was re-released in Europe on November 10, 2010. 89 /100 05 Crash Bandicoot 2: Cortex Strikes Back Crash Bandicoot 2: Cortex Strikes Back 1997 · 527 betyg Crash Bandicoot 2: Cortex Strikes Back is the second game in the Crash Bandicoot series, and the sequel to the original game. The gameplay is largely similar to that of the original, as players make their way through a limited environment whilst breaking crates that contains bonuses. The goal of the game is to gather 25 crystals for Crash's nemesis, Doctor Neo Cortex. The crystals are scattered between 25 different levels accessible via Warp Rooms, which are hub areas of the game. A level is cleared by collecting its respective crystal and reaching the end of its path, which returns Crash to the Warp Room. 83 /100 06 Final Fantasy Tactics Final Fantasy Tactics 1997 · 130 betyg Lead epic battles in a new FINAL FANTASY world. Betrayal and darker dealings await in Squaresoft's game of war. Fight hundreds of battles across dangerous 3D terrain as an ancient blood feud awakens a deadlier foe. 83 /100 07 Tomb Raider II Tomb Raider II 1997 · 324 betyg Tomb Raider II is the second game of the Tomb Raider games series. It is an action game with platforming and puzzle-solving elements, similar in concept and gameplay to its predecessor. Most of the gameplay consists of traversing hazardous 3D levels utilizing Lara's athletic skills and solving environmental puzzles. The sequel puts more emphasis on fighting enemies, adding many human foes to the mix. Additional weapons include a harpoon gun, a grenade launcher, and an M16 rifle. Automatic pistols replace the magnums from the first game. 80 /100 08 Carmageddon Carmageddon 1997 · 185 betyg Take the wheel as Max Damage as you plow scores of vehicles unlucky enough to be in your way in Carmageddon, an action racing game. Your soundtrack will be the sound of crunching metal, the splatter of motor oil on the windshield, and the screams of skidding tires. With a white-knuckled grip on the wheel, you'll have the choice of 23 crash mobiles (from a terrifying monster truck to a high octane Dragster) and 30+ levels of hellish fury and motorized terror. 80 /100 09 THE KING OF FIGHTERS '97 THE KING OF FIGHTERS '97 1997 · 40 betyg The King of Fighters '97 is a 1997 fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in The King of Fighters series. It was ported to the Neo-Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. 71 /100 10 Game Dev Story Game Dev Story 1997 · 30 betyg In Game Dev Story starting from a small office and a few thousand dollars in the wallet, you will need to hire the necessary personnel to develop the first game of the newborn company. This is how the list of candidates runs: there is a good programmer, an artist a bit scarce and a designer not bad; each of them, thanks to their skills, can give a more or less relevant hand in the realization of the project. Once everything is ready you must finally choose the kind and type of game to be realized, keeping in mind that some combinations will get married much better than others. In Game Dev Story player can choose the platform on which to develop the project, and here things start to get very interesting. Game Dev Story in fact traces the last twenty years of the history of the video game industry, reproposing it in the form of an exhilarating parody: we start from the first computers, and then see almost all the major portable and home consoles announced. The names of companies, games and platforms have been revised, but are entirely traceable back to the originals; the Game Boy becomes the Game Kid and Microsoft is now Microx. However, in addition to the order in which the consoles are launched, the developers have chosen to keep even the success they have had at market level, which, on the one hand makes it even more pleasant to relive these twenty years from the inside , on the other hand, the player can easily predict big business and flop: nobody will be so crazy to develop a game for Virtual Boy (pardòn, Virtual Kid), while immediately supporting the fees of PlayStation and PlayStation 2 could lead to big boxing. There are also annual awards, in which a jury rewards the best games of the year in the various categories. In the course of developing a project, however, the player will never remain with his hands: he will have to instruct his employees in order to cultivate their skills, buy the development kits of the various consoles, send announcements and look for new staff. It is essential to keep the interest of the fans high, create hype and see the players line up days before the game, while sales can increase thanks to good reviews in specialized magazines. And yet, making a sequel to a successful game means starting the odds with good odds that the game sells, while the player can decide whether to invest everything in an ambitious project or make small titles in a very short time, until a budget has been reached. high enough to be able to make and place your console on the market. 70 /100 11 POSTAL POSTAL 1997 · 244 betyg 56 /100
Vilket är det bästa Android-spelet 1997?

Castlevania: Symphony of the Night toppar just nu rankningen med ett betyg på 92/100 från 815 omdömen. Rankningen uppdaterades september 2026.

Hur byggs den här rankningen?

Spelen rankas efter sitt sammanvägda kritikerbetyg av 100, med en lägsta röstgräns så att en enda lovordande recension aldrig går om en beprövad klassiker; Tier-communityts egna betyg från F till S visas bredvid varje spel.