Bästa Amiga-spelen från 1991
De 14 bästa Amiga-spelen från 1991, rankade utifrån 1,757 betyg från kritiker och spelare.
Det bästa Amiga-spelet 1991 är Sid Meier's Civilization, med ett kritikerbetyg på 89/100 — uppdaterat september 2026.
Så byggs den här rankningen
- Spelen rankas efter det aggregerade kritikerbetyget av 100 som importeras från IGDB och Metacritic, aldrig efter Tiers egna betyg.
- Ett spel kommer in i rankningen först vid minst 30 externa betyg, så att en enda entusiastisk recension aldrig går om en beprövad klassiker.
- Communityns betyg från F till S visas bredvid varje spel och anges först som ett faktum över 5 Tier-betyg.
- Täckt releaseperiod: 1991.
- 14 spel finns på den här sidan, med 1,757 betyg totalt.
- Rankningarna räknas om varje timme; den här byggdes om 29 september 2026.
Topp 14
Sid Meier's Civilization
Sid Meier's Civilization is a turn-based strategy computer game created by Sid Meier for MicroProse in 1991.The game's objective is "...to build an empire that would stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization.
89
/100
02
Monkey Island 2: LeChuck's Revenge
Wannabe pirate Guybrush Threepwood, and the now zombie pirate LeChuck, return in what has long been considered one of the greatest LucasArts adventure games of all time. Having seemingly defeated the evil ghost pirate LeChuck in his first adventure, Guybrush Threepwood sets his sights on the legendary treasure of Big Whoop. But wait, LeChuck is now back in zombie form and he's out for revenge. Guybrush will have to use his wits, his humor and his insatiable desire for adventure to defeat his nemesis once and for all and truly prove himself the greatest pirate in the Caribbean. Voodoo dolls, spitting contests and amusement parks are just some of the challenges Guybrush must overcome as he meets old friends, fights new enemies and uses every ounce of his mojo to overcome the wrath of LeChuck's revenge.
88
/100
03
Out of This World
Out of This World (Another World in Europe) is a cinematic platformer that uses vector-based graphics and rotoscoped animations to deliver a minimalistic yet expressive visual style. It features a combination of action, platforming, and puzzle-solving mechanics, with a deliberate lack of HUD and textual guidance. Gameplay emphasizes trial-and-error, timing, and exploration, with a limited checkpoint system. In 2005, a homebrew port of the Atari ST version was released for the Game Boy Advance, officially allowed by Éric Chahi to be published with the original assets.
84
/100
Street Fighter II: The World Warrior (1991)
84
/100
05
Gobliiins
Gobliiins is an adventure game where the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can put things right. The player needs to solve various puzzles by combining the different skills of the three goblins. It's possible switch between them and control them separately. Most of the puzzles are based on coordinated actions. One can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. Action icons are activated at the bottom of the screen. The game takes in 22 landscapes, each of which has puzzles which must be cleared. The characters have limited energy, which can be sapped by traps.
79
/100
06
Battletoads
Battletoads is the first game of the Battletoads series. The game is a platform scrolling beat 'em up, with varying elements of racing, climbing and vehicle-based obstacle courses. Players start with three lives each time the game is started, which get replenished every time the player continues after getting defeated. The game contains no saving system or password features. The player has a maximum of six hit points that can be replenished by eating flies. It is by some considered to be one of the hardest games of all time, and it have previously been listed at 8th place in IGN's "Top 10 Most Difficult Games to Beat."
76
/100
07
Double Dragon III: The Sacred Stones (1991)
Billy, Jimmy, and the whole Double Dragon gang fight for the Sacred Stones to save in the world in yet another beat-em-up.
73
/100
08
Supaplex
Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not "snap" from one grid position to another, but can be halfway or "in between" grid positions. Supaplex introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow Disks do not fall yet may be pushed in any direction, and explode when the Terminal is used. Red Disks can be carried and dropped when convenient, exploding seconds after.
70
/100
09
Prehistorik
Prehistorik is a side-view platform game. You control a neanderthal who must march through hostile pre-historic environments seeking food and keeping himself safe. Some food can be found in caves, but it mainly exists in living animal forms. These include fire-breathing Pyro-Tax dragons, the Turtosaurus, and the Bad Bat. Each of these must be clubbed to death, some taking up to 5 hits, and then walked over. Some other enemies are indestructible, with the monkeys who throw coconuts at you particularly fiendish. You will have to complete the level within the time limit, and avoid contact with these foes. However, bombs and improved weapons can be collected, as can extra lives, time bonuses and an improved jump.
70
/100
10
Alien Storm (1991)
Alien Storm is a side-scrolling beat 'em up. The game resembles Golden Axe, with a similar artistic style, three playable characters (a man, a woman, and a novelty character) and pick-up or power-up special attacks. The player (one player only on the Master System version, up to two players on the Mega Drive version, three on the arcade version) selects from the three different characters to embark upon a quest to save the Earth from an alien invasion. All of the Busters are playable from the beginning of the game. There are 6 missions to complete (8 in the Mega Drive version) with several stages, and each mission has the player blasting aliens, from the streets to the mother ship, where the mother of all aliens can be found. This task becomes increasingly difficult with each new mission, and the aliens are capable of hiding inside objects such as plants, postboxes, trashcans, drums, and other items. Each mission has an objective such as rescuing people or destroying an UFO. When dealing with a few aliens, flying heads will appear, which can be shot to collect life or energy. Energy is used specifically to power the energy based attacks of the player's weapon (such as flames or electricity) and to use the much more powerful special weapons. In a similar format as other early Sega arcade games, each character has unlimited usage of various short-range attacks, i.e. punches, kicks. Along with these standard attacks, each character has their own individual weapon (Garth's weapon that shoots lightning is replaced with a flame weapon in the Master System version). Special attacks are also included, and vary depending on the character chosen at the start of the game. For instance, Garth summons an U.S. Air Force starship that drops bombs across the street (in the Master System version he has Karen's special, a ballistic missile strike). Scooter will teleport out of his present location and leave a series of bombs that will blow up on the appearance of aliens, after which he will re-appear (in the Mega Drive version he just explodes, leaving his head, which his new body returns to retrieve). Karen calls down a nuclear missile, which incinerates every foe on the screen. However, a large amount of energy is depleted by using each character's special attack, and cannot be used if the energy of the player's character is too low. There are few bosses in the game. The arcade original only features a single boss that has three distinct forms. The Mega Drive port has two of these forms as two separate bosses. At the end of each mission, the side-scrolling gameplay shifts to either a shooting gallery perspective where the player must take out the aliens that pop out of various locations, similar to the bonus stages of Shinobi and Shadow Dancer, both also by Sega, or a running section that is similar to the side scrolling mode but plays like a horizontal shooter instead with projectile weapons.
68
/100
11
Lemmings
68
/100
12
Road Rash (1991)
65
/100
13
The Simpsons: Bart vs. the Space Mutants
59
/100
14
James Pond 2: Codename - RoboCod
50
/100
Frequently asked questions
Vilket är det bästa Amiga-spelet 1991?
Sid Meier's Civilization toppar just nu rankningen med ett betyg på 89/100 från 265 omdömen. Rankningen uppdaterades september 2026.
Hur byggs den här rankningen?
Spelen rankas efter sitt sammanvägda kritikerbetyg av 100, med en lägsta röstgräns så att en enda lovordande recension aldrig går om en beprövad klassiker; Tier-communityts egna betyg från F till S visas bredvid varje spel.