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Half-Life 2: Episode One

Half-Life 2: Episode One

2006 Valve
Half-Life 2: Episode One
2006 Valve
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Informazioni Half-Life 2: Episode One

Half-Life 2: Episode One è un gioco di genere azione e sparatutto sviluppato da Valve e pubblicato da EA Games, uscito il 1 giugno 2006.

Half-Life 2: Episode One is the first of a planned trilogy of expansion packs/episodes for the 2004 first-person shooter game, Half-Life 2. The episode takes place immediately after the end of Half-Life 2, in the war-torn setting of City 17. The player is forced to deal with the effects of their actions during the main game. The episode is a stand-alone game; while a continuation of Half-Life 2, it does not require the original game to be installed or registered to a user's Steam account to play. It takes advantage of several major upgrades to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system. Episode One was released together with Half-Life Deathmatch: Source, a port of the original Half-Life's multiplayer, which doubles as Episode One's multiplayer component. The retail copies of Episode One also come with Half-Life 2 Deathmatch for those who have not previously purchased the later title.

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Taking place in City 17, just after the events of the last game, Half-Life 2: Episode one again follows scientist Gordon Freeman and his friend Alyx Vance as they stabilize a damaged Citadel core to buy time before it explodes, which will destroy the city and the surrounding area. They then rush to make it out of a war-torn City 17 as quickly as possible and also help evacuate any remaining citizens left.
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FAQ
Quanto tempo ci vuole per finire Half-Life 2: Episode One?

Storia principale: 4h.

Su quali piattaforme è disponibile Half-Life 2: Episode One?

Half-Life 2: Episode One è disponibile su Mac, PC, Linux, Android, PlayStation 3, Xbox 360.

When was Half-Life 2: Episode One released?

Half-Life 2: Episode One è uscito il 1 giugno 2006, sviluppato da Valve.

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